Where text or information is small, there are settings to zoom-in and increase visibility. They offer large text and offer markers that are large and of high contrast. Large Clear Navigation: The in-game navigation and maps are clear to read. These are only for games that have traversal and exploration in 2D and 3D spaces. The World: The Game which deal with how the game provides guidance and assistance to navigate its worlds. We've documented 2 accessibility features for Navigation in Scott Pilgrim vs. The World: The Game, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility: Similar Games With More Accessibility Features for Reading This means there is no requirement to hear spoken dialogue or narrative to play the game. SubtitlesĪll Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. If reading isn't required because the text is voiced the All Dialogue is Voiced feature indicates this. The game either has no text or can communicate textual content with visuals and interactions. No Reading: No reading is required, other than simple menus. This doesn't include subtitles as required reading if they are fully voiced. How much reading is required to play the game and how complex the language is. The World: The Game which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose. We've documented 2 accessibility features for Reading in Scott Pilgrim vs. The World: The Game, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility: Similar Games With More Accessibility Features for Getting Started This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.
Save Progress Anytime: The game automatically saves progress or you can save any time. These features aid your progress through the game offering different ways of maintaining your progression. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time. Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. View Control Mapping: You can view a map of controls during play. These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. The World: The Game which deal with what support is offered to get started with the game. We've documented 3 accessibility features for Getting Started in Scott Pilgrim vs.